Principios de Diseño SOLID


  1. SRP. Single responsibility principle
    • a class should have only a single responsibility (i.e. only one potential change in the software's specification should be able to affect the specification of the class)
  2. OCP. Open/closed principle
    • software entities … should be open for extension, but closed for modification.
  3. LSP. Liskov substitution principle
    • objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.
  4. ISP. Interface segregation principle
    • many client-specific interfaces are better than one general-purpose interface
  5. DIP. Dependency inversion principle
    • one should depend upon Abstractions. Do not depend upon concretions


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